#include "Popcorn:h.Popcorn"

struct game_object *Popcorn_NewObjectZeroed(struct object_table* table)
{
  struct game_object *r;
  char	 	     *z;

  r = Popcorn_NewObject(table);

  if (r == NULL)
    return(r);

  z = (char*) r;

  for (;z!=z+sizeof(struct game_object); z++)
    *z=0;

  return(r);
}
