#Warnings
declev:This will delete levels %0 to %1. Continue?
shutdown:Unsaved level group. Continue to shutdown?
quit:Unsaved level group. Continue to quit?
m0:Replace code '%0'?
m1:Not enough memory to load code/data. Free more then try again.
m2:Maximum number of codes/data has been exceeded.

#Errors
mem_err:Not enough memory.

#Code list of already available code (dont change labels)
c1792:ClaimBlock
c1796:ReleaseBlock
c1800:PlotColouredObject
c1804:PlotPlainObject
c1808:PlotLargeChar
c1812:PlotSmallChar
c1816:RandomNumber
c1820:ColourScreen
c1824:ClearScreen
c1828:PlotSentence
c1832:PlotSmallSentence
c1836:FadeScreen
c1840:BurnScreen
c1844:FadeHorizontally
c1848:FadeVertically
c1852:PointFade
c1856:PlotPage 
c1860:ChangeScreenBank
c1864:LimitTo25fps
c1868:StandardCode 
c1872:StandardGameComplete 
c1876:StandardGameOver
c1880:IsThereACreatureHere 
c1884:IsThereABombHere 
c1888:IsThereAMineHere 
c1892:IsThereAnEggHere 
c1896:IsThereAMissileHere 
c1900:GetNextFreeExplosionSl 
c1904:GetNextFreeBombSlot 
c1908:GetNextFreeMineSlot 
c1912:GetNextFreeMissileSlot 
c1916:GetNextFreeTokenSlot 
c1920:WhatTileIsHere 
c1924:DropAToken 
c1928:ExplodeBomb 
c1932:ExplodeMine 
c1936:ExplodeMissile 
c1940:TestTeamsForAlliance 
c1944: means not there yet
c1948:**Code slots past here**
c1952:**may be used in later**
c1956:**versions            **
