
 
  T H R U S T
 

Copyright 19941997 Richard Atterer
This is freeware, is supplied as is, no warranty whatsoever etc. etc.

This is the 1001st THRUST clone...   ...and also its far from being a
complete game  OH NO! Just forget about it!

Move the mouse left and right to turn the ship.
Click SELECT to thrust ahead.
Click MENU to switch on energy shield, or to get fuel if youre near it, or
to pick up the sphere if you keep the button pressed while you fly away from
the sphere.
Click ADJUST to fire.

At first, it is very difficult not to crash into the ground almost
immediately, but once you have some practice, it becomes addictive!

In order to finish a level you have to get the green sphere and fly into the
sky with it. You *would* (in a full version) get extra points if you
destroyed the Factory first and still managed to leave the level before
the world ceases to exist (20 secs after the Factory has been destroyed).

This will run on anything from ARM 2 to StrongARM. You need 2MB RAM and a
monitor capable of displaying 320x256 at 50Hz.

Thanks to:
Armaxess for the CoconizerPlayer module
John Kortink for the LZWD module
The numerous authors of PoVRay which was used for rendering the title
  screen



By the way: All the game graphics (except for the animation of the ship)
were created with good old Paint (no joke  it took me ages).

It is very unlikely that this will be developed any further because it would
mean an awful lot of work to:
design more graphics (though a 2nd set of gfx has already been finished 
  take a look at !Thrust.Gfx2)
design more levels
implement things which make the gameplay really interesting, like switches
  or timers steering doors, enemy ships, magnetic objects, smart bombs
  etc.
make gfx segments smaller than 32x32 possible (8x8 would have been a good
  choice, but its too late now).
make it work under VGA resolution. This is non-trivial, as the whole
  concept relies on a 50Hz screen refresh rate.

Im sorry.

If anybody wants to re-write it using my graphics, contact me!

  Richard Atterer
  Beethovenstr. 30
  86391 Stadtbergen
  FRG

  __   _
  |_) /|  Richard Atterer
  | \/|  atterer@informatik.tu-muenchen.de
   ` 

