Something about dithering:

Makoto uses lossless image decoding, i.e. all information in the orginal file
is preserved. Any attempt to dither has therefore to be done during the
redraw request of the Wimp. To be screenmode idependent, the created sprite
is plotted to the screen using OS_SpriteOp and ColourTrans. OS_SpriteOp has a
special flag for plotting to high-color modes, but none for dithering (or even
anti-aliasing for zooming). And I'm not going to write a new mode independent
sprite plotting routine.

If you have VRAM, you won't need dithering at all. And dithering often reduces
quality of Anime style images.



What about some other picture formats ?

It is possible to add further image formats. I need complete information of the
file format and a good reason to spend my time implementing it, especially if
the format is complex or the graphic data is heavily compressed.
 
Remember, Makoto was developed with Anime images in mind. She was not intended
to be a replacement for ChangeFSI or Creator. And she is definitly not the
RiscOS implementation of xv.

Don't be scared off. Just think before you ask. And of course I can give you
information on how to program your own Decode<xxx> to work with Makoto.



Your question is not answered in here?

You can contact me via e-mail: krumbh00@marvin.informatik.uni-dortmund.de
